Every weekend, indie developers showcase their current work on Twitter #screenshotsaturday marking. And every Monday I bring you a selection of those snaps and clips. This week my eyes were drawn to mech battles, Japanese horror, colorful farming, a hand-drawn horror game on the Doom engine, and much more. Come look!
I always like the look of games from the gang behind Revenge Of The Titans, and that goes for Battledroid (coming to Steam), a game about building armies and mechanical bases:
Chuncheon G0M-4 Heavy Infantry. Slow, no armor but 2 * 2 machine guns = pew pew pew pew.
🤖 #screenshotsaturday 🤖 #battledroid 🤖 pic.twitter.com/W2TnuTcpL2
— Puppygames – making Battledroid (@puppygames) February 25, 2023
Casting 3D lighting on 2D sprites in The Snow Is Red (prologue available at Itch.io):
Testing the normal map on the character’s sprite. I think I’ll keep it. #madecommunity #indiegame #vndev #visualnovel #screenshotsaturday # pixel art #PS1 #lowpoly #ノベルゲーム #ドット絵 #Horror pic.twitter.com/GBeP0qj3hr
— JADE (@gumustdo) February 26, 2023
Scary scenes from a Japanese indie team in this horror game, which the automatic translation tells me is working title Utsuromayu:
開発中の3D and 風ホラーゲーム
See More#screenshotsaturday #madecommunity #horrorgame # independent developer #dev game pic.twitter.com/uv7227wJBz
— UTUTUYA＠3D and 風ホラーゲーム制作中 (@SbbUtutuya) February 25, 2023
I don’t appreciate this statue staring in the co-op survival horror The Night Watch:
👁️ Always on the lookout… #screenshotsaturday #dev game # independent developer #horrorgame pic.twitter.com/n64T8rKGKq
— Connor (@conlundstedt) February 25, 2023
I like that Stardew ’em up Fields Of Mistria (coming to Steam) has automatic night mode for the UI:
So satisfying to see the HUD colors change with the time of day!☀️🌙 #ScreenshotSaturday pic.twitter.com/OG8zzcPogn
— Fields of Mistria (@FieldsofMistria) February 25, 2023
Colorful splashes of violence in this unnamed shoot ’em up:
doesn’t have a name yet#Game designer #dev game # independent developer #screenshotsaturday pic.twitter.com/BH1r4DMmIh
— Jugistus (@JugiGD) February 25, 2023
Lighting flashes and hand-drawn moves in He Came From Beyond, a Lovecraftian game made inside a modified version of the old Doom engine:
It sounds like nothing special, but making this beam look relatively powerful took a lot of sneaky tricks.
Challenge #1: Don’t break the “even, flat lighting everywhere” rule to make it look like a cartoon.#screenshotsaturday #gzdoom # independent developer pic.twitter.com/de7MVRPE1j
– He came from beyond (@he_beyond) February 25, 2023
An interesting twist on this, which I believe is still an unnamed experiment:
waiting somewhere new #screenshotsaturday # independent developer pic.twitter.com/r54M3KP1Mx
—JacobPotterfield (@potterfield_art) February 25, 2023
The journey from sketch to level in Go Fight Fantastic (coming to Steam):
We just LOVE seeing before and after pictures, don’t you too? 😍More artwork for chapter 2!
Wishlist: https://t.co/NLVpoiy2pg#screenshotsaturday #dev game #art pic.twitter.com/OT6dyovXDI
— ⭐️ Dinomite Games – Go Fight Fantastic! ⭐️ (@Dinomite_Games) February 25, 2023
A sloppy fight in Renaine (coming to Steam), and I certainly appreciate seeing that instead of just perfect runs practiced and polished:
I usually post clean gameplay here, but I wonder what a messed up fight from an outtake will look like#screenshotsaturday #dev game 🦑 pic.twitter.com/a9SP8JUoRn
— Squidly 🦑 – Weekly Streams from GameDev! (@squuuidly) February 25, 2023
A clash of styles in Imperfect (demo available on Itch and Steam), a horror game inspired by the art of Gustave Doré:
Pushing the “fish out of water” aesthetic to Imperfect lately. Stark contrasts and misplaced oddities. #screenshotsaturday #dev game #leveldesign # independent developer #ue5 #madewithunreal #video games #Horror #HorrorCommunity pic.twitter.com/DbGcQn1JzQ
— Walter Woods (ImperfectGameDev) (@ImperfectGD) February 25, 2023
What caught your attention the most this weekend, dear reader?