Vehicle assembly tools in Kerbal Space Program 2 are more versatile than ever, but some functions aren’t particularly intuitive. Here’s how to exclude specific parts from your assembly, along with a handful of other helpful tips to make your space travel dreams come true.
How to Delete Parts in Kerbal Space Program 2
Deleting parts or assemblies can be done pressing backspace on your keyboard or picking them up and putting them in the big red bin in the lower left corner of the screen. Unlike NASA, the Kerbal Space Program is not subject to government oversight or budget constraints, so there is no penalty for storing unnecessary parts.
If you inadvertently get rid of more than you initially anticipated, try removing smaller parts from your specific assembly to get a specific part. Just remember that if you end up with a large chunk of your project, pressing Ctrl + Z will undo your previous action.
When mounting a space-capable vehicle in Kerbal Space Program 2 It’s relatively simple compared to the real thing, Vehicle Assembly Building can still be a challenging aspect of the game to understand, especially when certain parts might not interact the way you’d expect. Here are some helpful tips for getting everything to click.
divide and conquer
The KSP 2 allows you to mount multiple assemblies or vehicles on the VAB simultaneously. So, rather than picking up single pieces, it’s sometimes worth assembling an entire booster assembly yourself before attaching it to your craft.
Sometimes it is enough to rotate one piece to adhere to the rest of the vehicle. The WASD keys, as well as Q and E, allow you to pan and rotate a specific part or assembly 45 degrees in any direction. If the alignment is a little off when a part is attached, you can also use the “translate” tool by pressing the 2 key, which will allow you to make finer adjustments to the placement of parts on your craft.
always be testing
Kerbal Space Program 2The hardware requirements are much higher than the original, but load times have been drastically reduced. Before you build something really crazy, only to have it fall apart on the launch pad, add a few pieces at a time and take your ship to the runway or launch pad at regular intervals to ensure it’s structurally sound.
check the list
The engineer’s report will flag any outstanding issues you’d like to resolve before taking off. This isn’t always critical, but keeping engineers happy is rarely a bad idea.
Remember that most Kerbal Space Program 2 you’re experimenting, so keep building things to see what works. However, if this all seems a bit too complicated and you’re trying to get straight to the explosions, check out our guide to launching rockets at Kerbal Space Program 2.