I’m excited that BioWare is ‘trying something new’ with Dragon Age: Dreadwolf, but for crying out loud, tell us something

After the alleged leak of Dragon Age: Dreadwolf (opens in new tab) As of a few weeks ago, I was hoping that BioWare might consider spilling the beans, maybe just a couple of beans, to give us an idea of ​​what it’s really doing here. But no, instead we get a “Game Design 101 (opens in new tab)“blog describing, in granular detail, the skill tree prototyping process, without giving us even a single bean.

I’m kind of torn though, because I’m very much in favor of developers giving us a peek behind the curtain. There is a huge disconnect between players and developers that stems from people fundamentally misunderstanding how games are made, which isn’t helped by developers doing a terrible job of demystifying the process. So a glimpse into how the sausage is made can be priceless. The problem here is that what people really want is to see the damn game.

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