13 Things I Wish I’d Known Before Playing Metroid Prime Remastered

Image: nintendo

Metroid Prime Remastered it’s a high-fidelity throwback to the home planet for anyone who played Nintendo’s iconic action-adventure game when it first released in 2002. But Remastered it’s also a new opportunity for those of us who were asleep or busy being literally kids back then – a first chance to be Betterversion of intergalactic bounty hunter Samus Aran, this time in vibrant colors and with modern controls. I learned a lot from my first trip around Tallon IV and I’m ready to share it with you. Here are some things I wish someone would tell me before I start playing Metroid Prime Remastered.

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Try reverting your controls to “classic” or “hybrid” if you’re prone to FPS motion sickness

Remastered it has wide accessibility and controller options, which are worth a look.

Under “display” you can customize some heads-up display features, including whether or not he moves with Samus’ first-person movements, and activating a “color assist” feature if you can’t distinguish between certain colors.

Under “sound”, in addition to the typical special effects and music tuning, you can also choose to enable the “full” or “partial” narration and subtitles, which were added to the game for its original Japanese and European releases, respectively. Narration is sparse, occurring only at the beginning and end of the game, but it might be intriguing for American fans of the series curious about the international versions.

And under the “controls” option, you can choose to play using the default dual stick option, “pointer”, which “enables motion controls for camera movement and aiming” and is modeled after O Metroid Prime: TrilogyWii settings; “classic”, which reverts you to GameCube controls; or “hybrid”, which combines the GameCube with “motion controls for aiming”. I mostly played with modern standard dual-stick controls, but I did notice that the hybrid’s stickier up-and-down motions were handy to keep my motion sickness in check. They all deserve a test drive, whether for fun or nostalgia.

block the enemies

Remastered uses ZL as an enemy block button, but it wasn’t the type of combat block I’m used to – it more or less imbues you with perfect aim. For me, using it at first felt like cheating, but it eventually put me off thinking about it. Remastered like a first-person shooter. It’s a twisty adventure game where kills aren’t as important as exploring every lighted hallway, so you can shoot as best you can with the tools the game gives you.

The Parasite Queen in Metroid Prime Remastered.

To lock!
Image: nintendo

Press B and strafe

Blocking enemies also allows you to seamlessly attack or jump around them by pressing B and pushing the right stick either way. Effective dodging is not possible without latching on, and is the best way to avoid health-destroying enemy attacks while maintaining a fast-paced battle.

Be sure to use every type of dodge possible, especially during Space Pirate fights when you need to defend your front, back, and head from nasty flying goons. Even if you’re not locked into any particular enemy, keep pressing B to skip attacks. You’re not above hiding behind crates either.

Crush all the boxes

When you’re not hiding behind crates, you should break them. They usually contain health and ammo – something to keep in mind if you find yourself running low during a fight. Be wary around crates with bright orange innards, however. Although they also contain items, they can explode and kill you. Harvest them from a safe distance.

However, throughout your travels, you’ll pick up up to 14 energy tanks to expand your health bar by 100 points per pop. In the end, that’s a lot of health and you really don’t have to worry about preserving it the way you want. another game might force you to. But it can be reduced quickly, especially by magma pools or other environmental hazards, so save it for a bit. Checking your health bar also lets you know how urgently you need to grab those loose orbs of health and ammo that enemies tend to drop.

Hold A during battle

Holding A down not only charges up Samus’ Power Beam, but also activates her magnet ability to suck dropped items from fallen enemies towards her. Need more missiles, but the only item that dropped is suspended in the air, out of reach? That is good. Vacuum that shit. Combining this habit while getting used to kicking crates will ensure that health and ammo are never too much of a concern during big skirmishes.

Target sentry drones for more missiles

Sometimes getting stuck is unavoidable. While Samus’ standard Power Beam and many of its variations – plasma, ice, purple waves of crackling electricity – fire infinitely, the missiles are limited and require your discretion. They’re the only weapon capable of opening certain types of doors, and early in the game, they’re one of the most effective ways to take out bosses and thick-skinned enemies like sentry drones, so you can naturally run pretty fast. So, you can naturally get upset. You don’t have to be, however. Sentry Drones tend to launch more missiles than other enemies. When you’re in trouble, simply go to the Monitor Station in Magmoor Caverns and kill them all.

Don’t forget to scan

Samus gets some useful helmet visors throughout the game, including the thermal visor, which will help you find enemies in the dark; x-ray visor, which also allows you to detect invisible enemies; and the scan viewer you start with.

The scan visor, which adds observations and environmental analysis to Samus’ logbook, may be geeky, but it’s by far the most important visor in her arsenal. Using it reveals useful information about enemies and new areas, unlocks doors and elevators.

And don’t be lazy when using it – take a few seconds to actually read the information it provides. This will not only provide a deeper understanding of the game’s story, but also inform crucial next steps. He’ll point out crumbling stone blocks, for example, so you can figure out the best place to use Samus’s Morph Ball bombs when she’s in her chubby, metal-turned form. This accounts for enemy weaknesses – even boss weaknesses. It is essential for navigating Tallon IV.

Don’t waste your time on enemies you can’t kill.

Digitization also keeps things moving. Don’t be like me and wonder why the ice-covered beetles keep stabbing and prodding and just won’t die when the scan visor could have told you 10 minutes ago that you don’t have the right weapon to kill them. Read what you scan and let what you learn inform your approach to combat.

Make sure hints are turned on

Scanning is not a cure-all, however. like a first time Metroid Prime player, I was often confused about where to go next. Hints, which you can enable in settings, make sure you don’t spin in circles for too long. If you spend too much time idling, a question mark hint will appear on your map and gently guide you in the right direction.

A barren environment in Metroid Prime Remastered.

Image: nintendo

When in doubt, go back to where you came from

Even without hints, follow the old advice and retrace your steps. Metroid Prime it requires you to search the same places over and over again, but each time you come back changed. Phendrana Drifts will look different once you get your stretchy space boots, and you’ll form a unique relationship with gravity once you get a Morph Ball alteration that lets you navigate walls and railings like a scrawny spider.

I am impatient, so I often sighed when Remastered made it clear that I should come back… which I did most of the time. But checking old corners with new gear makes them exciting again, and as a gift you’ll also get beneficial power-ups and expansions you weren’t ready for before.

Get extreme boost ball height by dropping it at the last second

One of the most irritating parts of going backwards, I thought, was realizing that I had to go back, curl Samus into a ball and throw her down a steep chute until she had gained enough momentum to make a big leap. These sections are aggravating. They can make you feel like the game is fundamentally broken and that you should flush the toilet with your childhood goldfish. But it’s not a big deal; it takes a little subtlety.

Squeeze momentum as you’re just starting to climb a turn and let go when you’re close to the top. This is the most reliable method of getting up in the air, but if you do it enough times, you’ll start to feel a rhythm to it.

Know what an update sounds like

Remastered it’s full of mazes and hidden rooms, and it’s possible for you to miss an upgrade while standing right in front of it (I did!). But suit expansions and upgrades emit a (very) faint hum when you’re near them. Lower the music and increase the SFX in the settings to help you identify it.

Circle back to save points

Once you find something important, try to run to the nearest save point. Like the original, Remastered doesn’t allow you to save whenever or wherever you want, so respect your progress and save your game when the map allows it.

What are some of your most useful Metroid Prime Remastered tips?

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